Files
famdone/frontend/src/lib/server/services/rewards.ts
T
2026-09-20 16:40:09 +01:00

103 lines
4.0 KiB
TypeScript

import { todayInTz, resolveTz, wallClockToUtc } from '@shared/timezone';
import { famMeta } from './fam';
import { pbAdmin } from '$lib/server/pocketbase';
function resolveServerTz(tz?: string): string {
return resolveTz(tz || 'auto');
}
// A `once` goal is finished the moment its reward is approved — complete the
// config here (not just in evaluateFam, which only runs on chore toggles) so
// the child dashboard stops offering it even before the next toggle.
// Config write via superuser: bonus_configs updates are parent-only.
// Outstanding (unclaimed/requested) rewards are untouched — they stay visible
// and collectible; only the approval moment completes the goal.
async function completeOnceConfig(famId: string, reward: any) {
if (!reward?.bonusConfigId) return;
try {
const cfg: any = await pbAdmin.getOne('bonus_configs', reward.bonusConfigId);
if (!cfg || cfg.famId !== famId) return;
if (cfg.occurrence !== 'once' || cfg.status === 'completed') return;
await pbAdmin.update('bonus_configs', cfg.id, {
status: 'completed',
completedAt: new Date().toISOString().slice(0, 10),
completedBy: reward.memberId || 'admin'
});
} catch {}
}
// Payday-gated rewards (claimable 'payday', e.g. pocket money) unlock on the
// settle DATE at the fam's configured payday TIME — not midnight. Anything
// else (claimable 'immediate'/unset, e.g. manual triggers) is always claimable.
export function assertPaydayUnlocked(reward: any, tz?: string, paydayTime?: string) {
if (!reward || reward.claimable !== 'payday' || !reward.settleDate) return;
const resolvedTz = resolveServerTz(tz);
const settle = (reward.settleDate as string).slice(0, 10);
const today = todayInTz(resolvedTz);
if (today < settle) {
throw new Error(`This bonus pays out on payday (${settle}) — hang tight!`);
}
if (today === settle && paydayTime && /^\d{2}:\d{2}$/.test(paydayTime)) {
const unlock = wallClockToUtc(settle, paydayTime, resolvedTz);
if (Date.now() < unlock) {
throw new Error(`This bonus unlocks at ${paydayTime} on payday — hang tight!`);
}
}
}
// Member claim → status 'requested' (pending parent approval).
export async function claim(pb: any, famId: string, id: string) {
const now = new Date().toISOString();
const { tz, paydayTime } = await famMeta(pb, famId);
const found = await pb
.collection('rewards')
.getFullList({ filter: `famId = '${famId}' && id = '${id}'` });
const reward = found?.[0];
if (!reward) throw new Error('Reward not found');
assertPaydayUnlocked(reward, tz, paydayTime);
return pb.collection('rewards').update(id, { status: 'requested', requestedAt: now });
}
// Admin approval → status 'claimed'.
export async function approve(pb: any, famId: string, id: string) {
const record = await pb.collection('rewards').update(id, {
status: 'claimed',
claimedAt: new Date().toISOString()
});
await completeOnceConfig(famId, record);
return record;
}
export async function requestAll(pb: any, famId: string, memberId: string) {
const now = new Date().toISOString();
const { tz, paydayTime } = await famMeta(pb, famId);
const rewards = await pb.collection('rewards').getFullList({
filter: `famId = '${famId}' && memberId = '${memberId}' && status = 'unclaimed'`
});
let count = 0;
for (const r of rewards) {
try {
assertPaydayUnlocked(r, tz, paydayTime);
} catch {
continue;
}
await pb.collection('rewards').update(r.id, { status: 'requested', requestedAt: now });
count++;
}
return { count };
}
export async function issueAll(pb: any, famId: string, memberId: string) {
if (!memberId) throw new Error('memberId required');
const now = new Date().toISOString();
const rewards = await pb.collection('rewards').getFullList({
filter: `famId = '${famId}' && memberId = '${memberId}' && rewardType = 'cash' && (status = 'unclaimed' || status = 'requested')`
});
let count = 0;
for (const r of rewards) {
const record = await pb.collection('rewards').update(r.id, { status: 'claimed', claimedAt: now });
await completeOnceConfig(famId, record);
count++;
}
return { count };
}